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<blockquote data-quote="Josh Evanz" data-source="post: 217769" data-attributes="member: 16294"><p>Thanks Art, Love 606 but he's just pointing out the work of others. The Haas effect helps us understand allot of things including stereo. I think the ITD displayed in EASE is a little more useful. In short yes one localizes to the first arrival regardless of intensity or magnitude (in theory). But if you walk in with a loaded gun it will definitely be the loudest source in the room regardless. Sorry for the tangent. The answer or at least my answer is 30' or 30 ms which past that distance or time the arrivals become echos rather stereo sources. That's for the longest offset. The shortest offset is zero meaning IEM, headphones or very close stereo sources. Im attaching some drawings. In the circular outer ITD prediction the max time is 28ms shown in green and the yellow I believe is less than 10ms. Adding a spatial panner makes the stereo effect cover the entire audience and also potentially creates movement in the audience for EDM/Mosh pits etc or maybe a waltz.</p></blockquote><p></p>
[QUOTE="Josh Evanz, post: 217769, member: 16294"] Thanks Art, Love 606 but he's just pointing out the work of others. The Haas effect helps us understand allot of things including stereo. I think the ITD displayed in EASE is a little more useful. In short yes one localizes to the first arrival regardless of intensity or magnitude (in theory). But if you walk in with a loaded gun it will definitely be the loudest source in the room regardless. Sorry for the tangent. The answer or at least my answer is 30' or 30 ms which past that distance or time the arrivals become echos rather stereo sources. That's for the longest offset. The shortest offset is zero meaning IEM, headphones or very close stereo sources. Im attaching some drawings. In the circular outer ITD prediction the max time is 28ms shown in green and the yellow I believe is less than 10ms. Adding a spatial panner makes the stereo effect cover the entire audience and also potentially creates movement in the audience for EDM/Mosh pits etc or maybe a waltz. [/QUOTE]
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