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<blockquote data-quote="Josh Evanz" data-source="post: 217718" data-attributes="member: 16294"><p>Above are some more print screens with some sketch notes. </p><p></p><p>The easiest option is a simple stereo send of two mono signals. So one would take a mono feed for the line arrays and then another mono feed for the loudspeakers above. Left equal a lateral localization while right would equal a vertical localization.</p><p></p><p>More complex would be something similar but mono for the tops and an alternating left, right, left stereo field for the line arrays and front fills. </p><p></p><p>The next more complicated version would be to use the spatial tools to build stereo mixes and virtual microphones using each array as a node allocated from the different (immersive/spatial) devices. </p><p></p><p>Should the lighting get their own scaffold build or do they get the top deck of a small scaffold build much like a multi story building shared with others?</p><p></p><p>Any thoughts on how to create a monitoring tool so that one hears from mix in 3d what the mix sounds like on the floor?</p><p></p><p>J-</p></blockquote><p></p>
[QUOTE="Josh Evanz, post: 217718, member: 16294"] Above are some more print screens with some sketch notes. The easiest option is a simple stereo send of two mono signals. So one would take a mono feed for the line arrays and then another mono feed for the loudspeakers above. Left equal a lateral localization while right would equal a vertical localization. More complex would be something similar but mono for the tops and an alternating left, right, left stereo field for the line arrays and front fills. The next more complicated version would be to use the spatial tools to build stereo mixes and virtual microphones using each array as a node allocated from the different (immersive/spatial) devices. Should the lighting get their own scaffold build or do they get the top deck of a small scaffold build much like a multi story building shared with others? Any thoughts on how to create a monitoring tool so that one hears from mix in 3d what the mix sounds like on the floor? J- [/QUOTE]
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